Character Art pipeline docs
Full documentation for a complex art pipeline.
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π For: | Lockwood Publishing |
Screenshots and samples include made-up data that's representative of the project that I worked on.
Character artists create assets like clothes, accessories, make-up, and anything else that goes on a playerβs avatar. Selling character art assets is a key way that the game makes money.
Our game took off, so our team built a pipeline to get content out as fast as possible. As a result, we had close to no docs π±
Leadership asked me to document the pipeline to make sure we had coverage of a key source of revenue.
I gathered resources from different sources, then worked with artists to figure out any gaps. I interviewed folks, sat in on workshops, and even created (poor quality!) assets to create docs for the entire pipeline.
I worked with a project manager and tracked project progress using Jira. I wrote in Confluence, using Snagit for screenshots and Screenflow for short videos. I mapped processes using Miro.
Impact
- π§ Reduced the risk of critical knowledge leaving the business.
- π€ Kept a key source of revenue online.
- π Let us bring a new studio of artists onboard quickly.
- π‘ Identified areas of improvement, resulting in the launch of new tooling and scripts.
- πΊοΈ Joined the character art pipeline with the fashion, QA, and publishing pipelines so we could see the bigger picture.