Character Art pipeline docs

Full documentation for a complex art pipeline.

Screenshot of the Character Art docs homepage
🀝 With:
  • Developers
  • Leadership
  • Artists
  • IT
🧰 Using:
  • Confluence
  • Miro
  • Maya
  • Unity
  • Snagit
  • Screenflow
  • Jira
🎁 For: Lockwood Publishing

Character artists create assets like clothes, accessories, make-up, and anything else that goes on a player’s avatar. Selling character art assets is a key way that the game makes money.

Our game took off, so our team built a pipeline to get content out as fast as possible. As a result, we had close to no docs 😱

Leadership asked me to document the pipeline to make sure we had coverage of a key source of revenue.

I gathered resources from different sources, then worked with artists to figure out any gaps. I interviewed folks, sat in on workshops, and even created (poor quality!) assets to create docs for the entire pipeline.

I worked with a project manager and tracked project progress using Jira. I wrote in Confluence, using Snagit for screenshots and Screenflow for short videos. I mapped processes using Miro.

Impact

  • 🧠 Reduced the risk of critical knowledge leaving the business.
  • πŸ€‘ Kept a key source of revenue online.
  • πŸš€ Let us bring a new studio of artists onboard quickly.
  • πŸ’‘ Identified areas of improvement, resulting in the launch of new tooling and scripts.
  • πŸ—ΊοΈ Joined the character art pipeline with the fashion, QA, and publishing pipelines so we could see the bigger picture.